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\( P(\text{event}) = \dfrac{\text{favourable outcomes}}{\text{total outcomes}} \)
Probability measures how likely something is to happen, on a scale from impossible to certain.
In this lesson you will learn to:
\( 0 \;\leq\; P(\text{event}) \;\leq\; 1 \)
Every probability is a number between 0 and 1.
\( \text{impossible} \rightarrow \text{unlikely} \rightarrow \text{even} \rightarrow \text{likely} \rightarrow \text{certain} \)
Everyday words map onto the scale:
\( 0 \leq P \leq 1 \)
Key idea: a probability can never be negative and never bigger than 1. If your answer is \(1.2\) or \(-0.3\), something went wrong.
\( \{1;\ 2;\ 3;\ 4;\ 5;\ 6\} \)
The sample space is the list of ALL possible outcomes.
\( \text{fair} = \text{every outcome has the same chance} \)
Outcomes are equally likely when each has the same chance — a fair die, a fair coin, a spinner with equal sectors.
\( \text{even numbers on a die: } \{2;\ 4;\ 6\} \)
A favourable outcome is one that matches the event you care about.
\( \text{list ALL outcomes first} \)
Key idea: before calculating anything, list the whole sample space and count the favourable outcomes. Most probability errors come from missing an outcome.
\( P(\text{event}) = \dfrac{\text{favourable outcomes}}{\text{total outcomes}} \)
For equally likely outcomes:
\( P(6) = \dfrac{1}{6} \qquad P(\text{more than } 4) = \dfrac{2}{6} = \dfrac{1}{3} \)
\( P(\text{red}) = \dfrac{4}{10} = \dfrac{2}{5} \)
A bag holds 4 red, 5 blue and 1 green bead (10 in total).
\( P = \dfrac{\text{favourable}}{\text{total}} \)
Key idea: count favourable, count total, divide, simplify. The formula only works when outcomes are equally likely.
\( \dfrac{1}{2} = 0.5 = 50\% \)
The same probability can be written three ways:
\( P(\text{even}) = \dfrac{1}{2} = 0.5 = 50\% \)
For a fair die:
\( \text{fraction} \leftrightarrow \text{decimal} \leftrightarrow \text{percentage} \)
Key idea: divide the fraction to get the decimal; multiply the decimal by 100 to get the percentage. All three say the same thing.
\( \text{relative frequency} = \dfrac{\text{times it happened}}{\text{number of trials}} \)
Relative frequency comes from actually DOING the experiment.
\( 0.56 \ \text{(experiment)} \quad \text{vs} \quad 0.5 \ \text{(theory)} \)
Theoretical probability says heads should be \(0.5\). The experiment gave \(0.56\). That is normal!
\( \dfrac{412}{600} \approx 0.69 \)
Relative frequency can expose an UNFAIR object. A die rolled 600 times shows a six 412 times:
\( \text{more trials} \Rightarrow \text{closer to theory} \)
Key idea: theoretical probability predicts; relative frequency measures. They meet when the number of trials gets large.
\( P(\text{not A}) = 1 - P(\text{A}) \)
The complement of an event is everything else that could happen.
\( P(\text{not red}) = 1 - \dfrac{2}{5} = \dfrac{3}{5} \)
From the bag with \( P(\text{red}) = \tfrac{2}{5} \):
\( P(\text{red}) + P(\text{blue}) + P(\text{green}) = 1 \)
The probabilities of ALL the outcomes in a sample space always add up to exactly 1:
\( P(\text{A}) + P(\text{not A}) = 1 \)
Key idea: when “not” appears in a question, subtract from 1 — it is usually far quicker than counting the outcomes directly.
\[ P = \dfrac{\text{favourable}}{\text{total}} \qquad P(\text{not A}) = 1 - P(\text{A}) \]
You now know how to: