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Probability

Grade 9
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INTRODUCTION
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\( n(A \cup B) = n(A) + n(B) - n(A \cap B) \)

In Grade 8 you counted outcomes. In Grade 9 you organise them — and that is what makes compound events manageable.

This lesson covers:

One survey runs through the whole lesson: 30 learners, 12 play soccer, 15 play netball, 5 play both.

1. Single Events

\( P(E) = \dfrac{\text{favourable outcomes}}{\text{possible outcomes}} \)

This carries over unchanged from Grade 8, and it still requires the outcomes to be equally likely.

A fair die: \(P(\text{even}) = \dfrac{3}{6} = \dfrac{1}{2}\), because 2, 4 and 6 are even.

\( 0 \;\leq\; P(E) \;\leq\; 1 \)

Every probability sits between 0 and 1.

\(P = 0\) impossible  ·  \(P = 1\) certain  ·  \(P = \tfrac{1}{2}\) even chance
A negative answer, or one bigger than 1, is always an error. Check before moving on.

\( P(E) + P(\text{not } E) = 1 \)

Key idea: the probabilities of all the outcomes in a sample space always total 1. That fact is used constantly in Grade 9.

2. Relative Frequency

\( \text{rel. freq.} = \dfrac{\text{times it happened}}{\text{number of trials}} \)

Theoretical probability predicts. Relative frequency measures what actually happened.

A coin tossed 600 times gives 312 heads: \(\dfrac{312}{600} = 0{,}52\)

\( 0{,}52 \;\approx\; 0{,}5 \)

The theoretical value is \(0{,}5\). The experiment gave \(0{,}52\) — close, but not identical.

The more trials you run, the closer relative frequency gets to the theoretical probability. 600 tosses tells you far more than 20.

\( \text{not equally likely} \Rightarrow \text{measure it} \)

Key idea: when outcomes are not equally likely — a drawing pin, a bent coin, a real survey — the formula does not apply. You must run the experiment and use relative frequency.

3. Two-Way Tables

Two dice give \(6 \times 6 = 36\) outcomes. Every cell is one of them, and all 36 are equally likely.

The shaded cells are the ones where the two dice add to 7.

\( P(\text{sum} = 7) = \dfrac{6}{36} = \dfrac{1}{6} \)

Count the shaded cells: \((1;6), (2;5), (3;4), (4;3), (5;2), (6;1)\) — that is 6 of the 36.

\(\dfrac{6}{36} = \dfrac{1}{6}\)
Notice \((1;6)\) and \((6;1)\) are counted separately — it matters which die shows which number.

\( 2 \times 6 = 12 \qquad P(\text{head and } 6) = \dfrac{1}{12} \)

The same idea with two different objects: 2 coin outcomes down the side, 6 die outcomes across the top.

Only one cell is a head with a six, out of 12 cells.

\( \text{every cell} = \text{one outcome} \)

Key idea: multiply to get the total number of cells, then count the cells that match the event. Drawing the table means no outcome can be missed.

4. Tree Diagrams

A tree suits actions that happen one after another. Follow each path from left to right to read an outcome.

Two coins: \(2 \times 2 = 4\) outcomes — HH, HT, TH, TT.

\( P(HH) = \dfrac{1}{4} \qquad P(\text{at least one head}) = \dfrac{3}{4} \)

Only one path gives two heads, so \(P(HH) = \tfrac{1}{4}\).
"At least one head" covers HH, HT and TH — three of the four paths.

\( 3 \text{ outcomes} \quad \times \)

A very common error: answering that two coins have 3 outcomes — two heads, one head, two tails.
There are 4: HH, HT, TH, TT. HT and TH are different outcomes, because it matters which coin showed the head.

\( \text{one path} = \text{one outcome} \)

Key idea: use a tree when the actions are sequential. Count the end-points to get the sample space, then count the paths that match.

5. Venn Diagrams

30 learners were surveyed. 12 play soccer, 15 play netball, and 5 play both.

Fill the overlap first: 5 in the middle.
Then soccer-only is \(12 - 5 = 7\), and netball-only is \(15 - 5 = 10\).
\(7 + 5 + 10 = 22\) play at least one sport, so \(30 - 22 = 8\) play neither.

The shaded region is A and B — the learners who play both sports.

\(P(A \cap B) = \dfrac{5}{30} = \dfrac{1}{6}\)
The symbol \(\cap\) means "and", or intersection.

The shaded region is A or B — everyone in either circle, including the overlap.

\(P(A \cup B) = \dfrac{22}{30} = \dfrac{11}{15}\)
The symbol \(\cup\) means "or", or union. In maths "or" includes "both".

The shaded region is everything outside both circles.

\(P(\text{neither}) = \dfrac{8}{30} = \dfrac{4}{15}\)
Check: \(\tfrac{22}{30} + \tfrac{8}{30} = 1\). Playing at least one sport and playing neither are complementary.

\( n(A \cup B) = n(A) + n(B) - n(A \cap B) \)

Adding 12 and 15 counts the 5 who do both twice. Subtract them once to correct it:

\(n(A \cup B) = 12 + 15 - 5 = 22\)
This matches the diagram: \(7 + 5 + 10 = 22\). The formula and the picture must always agree.

\( \text{fill the overlap first} \)

Key idea: a Venn diagram turns a wordy survey question into a picture you can read numbers off. Always start with the "both" region.

6. Mutually Exclusive

Two events are mutually exclusive when they cannot both happen. On a Venn diagram the circles do not touch.

One roll of a die cannot be both a 2 and a 5.
In symbols: \(A \cap B = \varnothing\) — the intersection is empty.

\( P(A \text{ or } B) = P(A) + P(B) \)

When there is no overlap, there is nothing to subtract — so you simply add.

\(P(2 \text{ or } 5) = \dfrac{1}{6} + \dfrac{1}{6} = \dfrac{2}{6} = \dfrac{1}{3}\)

\( P(\text{even or} > 4) \neq \dfrac{3}{6} + \dfrac{2}{6} \)

Rolling a die: \(A\) = even, \(B\) = greater than 4. Are these mutually exclusive?

No. \(A = \{2, 4, 6\}\) and \(B = \{5, 6\}\) — the outcome 6 is in both. Adding counts it twice and gives \(\tfrac{5}{6}\), which is wrong.
Together they cover \(\{2, 4, 5, 6\}\): \(P = \dfrac{4}{6} = \dfrac{2}{3}\)

\( \text{ask: can both happen?} \)

Key idea: before you add two probabilities, always check whether the events can happen at the same time. If they can, subtract the overlap.

7. Complementary Events

\( P(\text{not } A) = 1 - P(A) \)

The complement of an event is everything that is not that event.

\(P(\text{rain}) = 0{,}3 \Rightarrow P(\text{no rain}) = 1 - 0{,}3 = 0{,}7\)
\(P(6) = \tfrac{1}{6} \Rightarrow P(\text{not } 6) = \tfrac{5}{6}\)

\( \text{complementary} \;\neq\; \text{mutually exclusive} \)

These two ideas are close but not identical.

Complementary: cannot both happen AND cover every outcome. They total exactly 1.
Mutually exclusive: cannot both happen — but need not cover everything.
Rolling a 2 and rolling a 5 are mutually exclusive, but not complementary — four other outcomes remain.

\( P(\text{at least one}) = 1 - P(\text{none}) \)

When a question says "at least one", the complement is usually far quicker.

Two coins: \(P(\text{at least one head}) = 1 - P(TT) = 1 - \tfrac{1}{4} = \tfrac{3}{4}\)
That matches the tree diagram — three of the four paths.

\( P(A) + P(\text{not } A) = 1 \)

Key idea: when "not" or "at least one" appears in a question, subtracting from 1 is usually the shortest route to the answer.

\[ n(A \cup B) = n(A) + n(B) - n(A \cap B) \]

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